Factions of up to 4 declare war, breach value-chests and fight for Power. Entry is paid — 100% into the prize pool, no house cut. Skill-based, not gambling. Survive the season (or nuke out) and move to Stone with your loot.
How Fire worksHow a season plays out
Every season runs a fixed arc — rebuild together, go to war, and only the survivors get out.
Week 1 · Rebuild
Spawn's town hall starts in ruins — the whole server rebuilds it together to open the season. A scaled safezone shields everyone, then expands to the full map and PvP switches on. The Nether's locked, and unlocks at week's end.
Week 2 · The End opens
At the end of Week 2, The End unlocks. As the war phase heats up, raid materials get cheaper and loot sell-prices spike right before The End — gear up or cash out.
Season End · Get out alive
Factions whose build and team are still standing relocate from Fire to Stone with all their loot. Highest Power wins the season.
Declare & barrier
Declare war within range of a base and a multi-chunk barrier locks both teams in to fight — big enough for raid tech, no outsiders in, nobody out. Defenders are teleported home to defend.
Power, not your base
Only items in your value-chests count toward Power and can be taken — they auto-lock when war's declared. Lose a raid and you lose Power, not your whole inventory.
Nuke or redeem
Cornered? Nuke your base — it regenerates and you drop to Stone. Or grind a redemption ticket back into Fire; the more Power you lost, the easier the road back.
No alliances
Teaming up across factions is banned — get caught and your faction is disqualified. Up to 4 per faction. Cross-play: Java & Bedrock.
Live on the server
preview Sample data until the Warfront plugin ships — then it goes real through the same feed.
Top by Power
Server feed
liveWar room
Declare → barrier locks both teams in · raid settles when one side falls.