Blood & Fire
One world, no mercy. Declare war, raid rivals, claim land and hold it. Full-drop PvP and 5% wallet-steal — but no offline raiding: nobody touches your base while your team is logged off.
BLOOD & FIRE
Cross-play survival · declare war, raid & claim — with no offline raiding, ever. Survive the season to earn your place in the Stone Realm.
Season One is Blood & Fire. Protect what you build — because when it ends, only the survivors get out.
One world, no mercy. Declare war, raid rivals, claim land and hold it. Full-drop PvP and 5% wallet-steal — but no offline raiding: nobody touches your base while your team is logged off.
Reach the final day with your builds intact and they're ported into the Stone Realm — a permanent, non-PvP world that opens when the season closes. What you defended becomes untouchable, forever.
Raid rivals — but only after /war declare: accept for a 2-hour raid now, or ignore and a 24-hour grace runs down. Never while you're offline.
Chunk claims, team-owned — 30 per member. Fully protected, except during a raid you're part of.
Jobs, player shops and 5% wallet-steal on a kill. Money moves between players — it rarely prints.
Java, Bedrock and console all play together on one server via Paper + Geyser.
preview Sample data until the Warfront plugin ships — then it goes real through the same feed.
Requested → 30 min · Grace → 24 h · Raid → 2 h.