Rules & guide

Know the rules.
Win the war.

Everything you need before you claim your first chunk — how war works, how combat is capped, and how the economy stays honest.

Season One · Blood & Fire

No offline raiding. Nobody can touch your base while your team is logged off — you always get a fair fight. Protect your builds all season, and if they survive to the final day they're ported into the Stone Realm: a permanent, non-PvP world that opens when the season closes.

How war works

The signature mechanic — you can only be raided after a declared war, and you always get at least a day's warning.

01

Declare

Run /war declare <team> on the team you want to raid. The request stays open for 30 minutes.

02

Accept or ignore

Accept → a 2-hour raid window opens now. Ignore it → a 24-hour grace ticks down. Raids only run while defenders are online — log off and your base is frozen.

03

Raid — 2 hours

Their claim protection drops for your team only — full grief + loot. When time's up, the walls snap back on.

Your land, your rules — mostly

Claim it. Then hold it.

Claiming

  • Chunk-based, owned by your team
  • 30 chunks per member — 60 for a duo
  • Right-click a compass for a live map
  • No claiming within 10 chunks of spawn

Combat

  • Safe at spawn and inside your own claims
  • Combat tag 15s — log/teleport = die + drop
  • 2 kills / hour per rival, then a 1-hour truce
  • 5% wallet-steal · full drop on death

A player-driven economy

Money moves between players — it rarely prints. Do work, run a shop, or take it off a rival's corpse.

Jobs

Get paid for what you already do — mine, farm, build, hunt, fish.

Jobs Reborn

Player shops

Price a chest and sell to anyone; a deliberately-thin admin shop just sets floors.

ChestShop

Wallet-steal

Kill a rival, take 5% of their balance. Money moves, never prints.

Vault

What's running

  • Warfrontteams · claims · war & raid · combatcustom
  • EssentialsX/home /warp /tpa /rtp /spawn · chatready-made
  • Jobs Rebornpaid jobsready-made
  • ChestShopplayer shopsready-made
  • LuckPerms + Vaultranks & economy backboneready-made
  • RoseStackerspawner stackingready-made
  • VotingPluginvote rewardsready-made
  • DiscordSRVDiscord ↔ chat bridgeready-made
  • LiteBans + anti-cheatmoderationready-made

The fine print

Read it before you die — full drop is server-wide.

Teams & claims

  • Teams of 1–2 — no cross-team alliances
  • 30 chunks claimed per member, contiguous
  • Claims are team-owned, locked to outsiders
  • Protection only drops during a raid

War & raids

  • Raid only after /war declare — no surprises
  • Accept → raid now · ignore → 24h grace
  • Raid window is 2 hours, attacker-only grief
  • No offline raiding — safe while logged off

PvP & death

  • Safe at spawn + your claims; open elsewhere
  • Combat log = instant death + full drop
  • 2 kills/hr per rival → 1-hour mutual truce
  • Full drop, server-wide — no keep-inv

Server

  • Paper + Geyser — Java, Bedrock & console
  • Player economy · vote rewards · Discord feed
  • Anti-cheat + active moderation
Instaban

Teams bigger than 2 · hacked clients · economy exploits (dupes, kill-farm loops, shop abuse).