Declare
Run /war declare <team> on the team you want to raid. The request stays open for 30 minutes.
Everything you need before you claim your first chunk — how war works, how combat is capped, and how the economy stays honest.
No offline raiding. Nobody can touch your base while your team is logged off — you always get a fair fight. Protect your builds all season, and if they survive to the final day they're ported into the Stone Realm: a permanent, non-PvP world that opens when the season closes.
The signature mechanic — you can only be raided after a declared war, and you always get at least a day's warning.
Run /war declare <team> on the team you want to raid. The request stays open for 30 minutes.
Accept → a 2-hour raid window opens now. Ignore it → a 24-hour grace ticks down. Raids only run while defenders are online — log off and your base is frozen.
Their claim protection drops for your team only — full grief + loot. When time's up, the walls snap back on.
Money moves between players — it rarely prints. Do work, run a shop, or take it off a rival's corpse.
Get paid for what you already do — mine, farm, build, hunt, fish.
Jobs RebornPrice a chest and sell to anyone; a deliberately-thin admin shop just sets floors.
ChestShopKill a rival, take 5% of their balance. Money moves, never prints.
VaultRead it before you die — full drop is server-wide.
Teams bigger than 2 · hacked clients · economy exploits (dupes, kill-farm loops, shop abuse).